Meltdown from Momentum Games
Reviewed by: Eric Pankoke
After playing Pocket Mini Golf 2 from Momentum Games, I had high expectations for Meltdown. Then, as I started seeing rather positive reviews from industry veterans that I greatly respect, the bar was raised. I am here to let you know that I was not in any way disappointed. Let the race to reactor core meltdown begin!
The premise behind Meltdown is simple. You play the part of Emgee, a nuclear power station safety control robot. Your job is to make sure that power stations run flawlessly. Unfortunately, this is not your day, as power station after power station is beginning to fall apart from rust and corrosion. To make matters worse, your legs won’t stop moving! You can’t let that slow you down, however, as you must deactivate a certain number of cores in each power station before they melt down and cause a nuclear explosion! Are you up to the task?
Emgee’s main two tools at his disposal are his super jump and his flight pack. Each has a meter on it, and the longer you hold down the button the more distance you’ll get out of the given tool. The caveat is this: the jump is only available when you’re on the ground (of course), but the flight pack is only available in the air. As soon as your feet leave the ground you can start charging your jet pack, but as soon as your feet touch the ground again that charge will be converted to your jump. Still sound pretty easy?
Here’s the element that binds the whole game together: timing. Sure you could charge your tools to full capacity every time, but you’ll never pass most of the levels that way, as you’ll continually overshoot targets (or undershoot, if a strong launch causes you to hit a pipe in the ceiling, for example). You may have to play through levels several times as you determine how much power will get you where you need to go, when you need to start powering up, and when you need to release the button. This goes for both jumping and flying. It’s also important to learn to use your environment. A low hanging platform may be your friend if you just want to turn around instead of making a long jump. Oh, and did I mention that each level is timed as well?
In addition to the clock and your perpetual movement, there are plenty of other obstacles as well. In the early levels you get simple things, such as core switches that have to be deactivated in a certain order and pools of coolant that will cause you to short circuit. As the levels progress you get more challenges, such as electric barriers that must be deactivated and radioactive gremlins that would like nothing more than to sample your circuits. Fortunately, some of these obstacles simply force you to start back at the beginning of the level, while keeping any already-triggered core switches flipped. However, anything that causes you to travel over parts of the level again wastes time, and time is definitely not on your side.
Spot On Sound
Unique, Challenging and Addictive Gameplay
- Can be quite challenging for the less skilled player, even on “Easy” mode
- Have no control over when to use isotope rods
-Have to replay all levels of a station to beat undefeated ones