Reviewed Platform: iPhone
Device Used: iPod Touch
Software Type: Game
Developed By: Shen Mansell
According to the App Store description of Upsi Runner, this game “harks back to the likes of Frogger and Donkey Kong”. Those are big shoes to fill, and unfortunately, Upsi Runner doesn’t really make the grade. It’s a nice start, but it really feels more like a prototype than a fully fleshed out game.

- Dodging Bombs
Basically, you play a snail trying to get to the top of each level. Along the way you will be assaulted by butterflies, bombs and devils. It’s up to you to dodge them in your climb to the top. That pretty much summarizes Upsi Runner. Either by touch or tilt you can move your snail left and right. There is no jumping, no climbing ladders, no power ups – nothing. I realize the attempt here was to make a game with a “retro” feel, but even the games quoted in the App Store description had more functionality that Upsi Runner. In Frogger you could move in 4 directions, there were flies and bonuses to get along the way, and there was a wide variety of obstacles per level. In Donkey Kong you had to jump over barrels while you were running, and you could get a mallet to smash things for a short period of time. I appreciate the idea behind a retro game, but you can only strip out so many mechanics before a game just isn’t very interesting any more. There’s a reason that games in most genres advance over time.
The one thing I did really appreciate was the score bonuses. If you could cross a floor (not the entire level) without stopping, you would get extra points. Crossing a floor without ever having to turn back also gets you bonus points, and finishing an entire level without losing a life earns you some points. There are also achievements to be earned for things ranging from number of games played to certain scores reached. These are all well and good, but I’m not sure I’d play the game enough times to earn most of those achievements.

Earn Some Achievements
The graphics in Upsi Runner are decent, but certainly don’t stand out from the crowd. The critters are well animated but a bit on the plain side. The snow covered platforms look cool, and the castle background for one of the levels is pretty neat, but the overall look to the game is quite simple. Even the font used for buttons is kind of blocky and basic, and the letter explosion when you click on a button in a screen full of buttons is a bit cluttered. Audio elements are pretty much non-existent. There is an option to turn sound off, but the only sound I’ve ever heard is the noise made when I press a button. There is no music, and I realize that I can listen to whatever I have on my iPod, but that should be an option, not a feature. Games should have their own soundtrack.
Graphics: 6
Sound: 1
Installation Ease: 10
Fun Factor: 4
Usability: 10
Documentation: 10
Adjustability: 10
Addon Packs: NO
Suitable For Young Kids: YES
Online Support: YES
CONS:
- No level design
- Repetitive game play
- No sound
PROS:
- Easy to pick up and play
- Lots of achievements to earn
- Graphics are decent
OVERALL::
It’s always nice to see another entry in a genre besides puzzle games. The controls are solid and while the look is a bit simplistic, what exists of the game is polished. It just feels like there should be a whole lot more there. Retro is cool, but I think that this is one of those cases of “how much retro is too retro”. I do hope the developer continues working on projects, because they are headed in the right direction. Maybe next time around the game will feel more complete.
Overall Rating: 7.3
Available Platforms: iPhone
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