My first inclination was to say that Collision Effect is like the Seinfeld of gaming – a whole lot of something about nothing. Then it dawned on me that it’s more like an interactive fireworks display with points. Now I don’t know what it is – except for the fact that it’s a whole lot of fun. The game can get really frantic, and that’s when it is at its best. The game is part action, part puzzle, and completely addictive.
Now that I’m done with my small sales pitch, you’re probably wondering what exactly Collision Effect is? The game does little to explain what’s going on, but basically you have these entities called Zybbles, and you must make them collide. In order to accomplish this you tap one Zybble of a certain color, and all others of the same color will head towards that one, culminating in a cool little explosion when they hit. The thing is, you’ll quickly have multiple color groups on the screen at the same time, and you don’t want to (and often can’t) wait for one to clear up before you try to join another. The other end of the equation here is that different colored Zybbles can’t touch (yeah, it’s Zybble segregation, but it’s only a video game).
Collision Effect has 3 game play modes. Classic and Life Force are very similar in style. Both require you to just keep on going until Zybbles of the wrong color collide. There are a couple of power ups to help you, such as the meteor that blows up everything on screen when you touch it and the ice ball that slows down all movement temporarily. The main difference is that in Classic mode one wrong collision signals the end of the game. In Life Force mode, however, a bad collision starts a counter, and as long as you don’t get another bad collision before that counter gets to zero you can keep playing. I do believe the counter gets longer every time you need it.
The third mode is Puzzle mode, and this one lets you take your time and think about your actions. Don’t think this makes this mode any easier, however. Each of the 120 boards starts with a static configuration of Zybbles, and you have to figure out which ones to tap and at what point to tap them so that each group can form without an incorrect collision. At first it seems pretty simple, but it doesn’t take long before you realize that just a fraction of a second in timing makes all the difference in the world. Some of these boards will definitely challenge most players.
The visuals are simply stunning. There is no 3D, and not really even a lot of detail. The Zybbles are basically balls of energy that leave particle trails, and the explosions aren’t that big. However, when you start getting a bunch of particle trails of different colors crossing each other, and you watch Zybbles break the trails they go through, there’s something about it that just looks really awesome. Of course the nebulous space background doesn’t hurt anything either.
The sound effects mainly consist of what sounds like a musical note when you tap a Zybble (especially cool when you tap multiples and hear the different sounds), a small collision sound, and interesting, almost angelic tone right before Zybbles of a group collide. The music on the title screen is almost mesmerizing. I’m not sure why I mention that, because hopefully you don’t spend much of your time at the main menu, but there you have it. The in game music is really cool because it starts off subtle, and at moments when you least expect it ramps up to help get the adrenaline pumping. It’s a nice compliment to the overall aesthetics of the game.
So after all my times playing Collision Effect I still don’t know how to classify it. Maybe it is a “dodge ‘em” game with a big twist. Whatever you want to call it, Collision Effect is one of those games that is way too simple in concept yet insanely difficult to master. It’s also one of those games that are worth it every step of the way. Currently at 99 cents for a universal app, I can’t think of a reason not to check Collision Effect out. But, if you really don’t believe me, there is a lite version as well.