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	<title>Technobrains</title>
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	<description>ALL THINGS MOBILE</description>
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		<title>It&#8217;s That Time Again</title>
		<link>http://www.technobrains.com/its-that-time-again/14332/</link>
		<comments>http://www.technobrains.com/its-that-time-again/14332/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 00:51:18 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[lifestyle]]></category>
		<category><![CDATA[mobility products]]></category>
		<category><![CDATA[new look]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14332</guid>
		<description><![CDATA[<br />Now that we are in the first quarter of 2012, Technobrains.com will be moving forward with a new section and look. The official launch date has not been finalized yet but should be within the coming weeks. More diverse areas will be covered that relate to the broader range of mobility products and services used [...]<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>Now that we are in the first quarter of 2012, Technobrains.com will be moving forward with a new section and look. The official launch date has not been finalized yet but should be within the coming weeks.</p>
<p>More diverse areas will be covered that relate to the broader range of mobility products and services used while on the move.</p>
<p>I am excited about this new direction Technobrains.com is moving towards and you will be pleasantly surprised at the wide range of mobility products available to improve your daily life.</p>
<p>Bob Katayama Executive editor</p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=It%E2%80%99s+That+Time+Again+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14332" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.technobrains.com%2Fits-that-time-again%2F14332%2F&amp;title=It%E2%80%99s%20That%20Time%20Again" id="wpa2a_2"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Quick Look: The Train Episode 2 for iPhone</title>
		<link>http://www.technobrains.com/quick-look-the-train-episode-2-for-iphone/14325/</link>
		<comments>http://www.technobrains.com/quick-look-the-train-episode-2-for-iphone/14325/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 00:21:51 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[The Moonwalls]]></category>
		<category><![CDATA[The Train Episode 2]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14325</guid>
		<description><![CDATA[<br />Despite the fact that adventure games seem to work quite well on portable devices, it's still rather difficult to dig up many for the iOS platform that aren't either ports of games from other platforms or room escape games.  The Train is one such series that is unique to the iOS platform, and the commitment in raising the bar of quality in story and visuals can be seen between parts 1 and 2.  I enjoyed the first installment, but this one was even better.  Unfortunately, the interface sort of went the other direction a bit.  I still think the game is worth trying if you're an adventure game buff, but you'll need a bit of patience to get around some of the issues that the controls have.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>I’m a big adventure game fan, but it seems like more often than not adventure games that make their way to iOS devices are simply ports from other devices, consoles or computers.  Consequently, when an original title comes along I get really excited.  Thankfully, The Train Ep. 1 didn’t disappoint when I finally got the chance to play it.  The interface was a bit clunky at times and the game was too short, but it was worth it for the decent visuals, the good story and the interesting characters.  Episode 2 ups the ante in the aesthetics department as well as the story, but it’s still pretty short.  That would be okay with me, except in its current incarnation the interface is quite frustrating.  Your enjoyment will weigh heavily on how patient you are.</p>
<div id="attachment_14328" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-1.jpg"><img class=" wp-image-14328 " title="ql-the-train-ep2-1" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-1.jpg" alt="Is That Your Dragon?" width="336" height="224" /></a><p class="wp-caption-text">Is That Your Dragon?</p></div>
<p>The first episode chronicled the quest of a guy named Martin, who was trying to get to his fiancée.  The backdrop is a future Earth that has been devastated by the Apocalypse, and in this episode you get to find out how the emperor of this dystopian future came into power.  More appropriately, you get to play the someday emperor Greg as he takes the final journey that leads to his rise in power.  Aboard a train to India you’ll discover mystery, betrayal and the love of someone’s life&#8230; plus some other interesting loose ends from episode one.  You don’t need to have played the first part to enjoy this one, but it certainly can’t hurt.</p>
<p>Like a typical adventure game you’ll need to study all of your locations, scrutinize everyone you meet, and solve some puzzles in order to accomplish your goals.  Most items are collected by tapping on them, though some might be given to you by other characters in the game.  To use an item you tap on it in inventory and then tap what you want to use it with.  As long as your inventory is open, the last item you selected is “active” until you tap on it again or tap on a different item.  To talk to someone just tap on them.  You can then tap to scroll through the dialog.  Also, tapping on certain areas will cause a dialog to come up describing the area.  Just tap away from the dialog to close it.</p>
<div id="attachment_14329" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-2.jpg"><img class=" wp-image-14329 " title="ql-the-train-ep2-2" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-2.jpg" alt="My Father Is Dead" width="336" height="224" /></a><p class="wp-caption-text">My Father Is Dead</p></div>
<p>Unlike the first game, there are no “extended” screens in episode 2, so you don’t have a virtual joystick to scroll around the screen.  That’s okay, because that system had a couple of kinks anyway.  Unfortunately, the navigation in this episode has what I call “sticky” syndrome.  If you click things to quickly, it’s possible for dialogs (or even descriptions when you pick up items) to get stuck.  The only way to clear this is to move to a different scene in the game or sometimes even two or three scenes away.  This wouldn’t be so bad except that every scene has a slight load time, and even slight load times add up after a while.  Patience will persevere, but in the mean time it can get frustrating.</p>
<p>The graphics are decent, and certainly better than episode 1.  The locations look nice, and for the most part the people look good, but there are times when they feel like cardboard cutouts.  There isn’t a ton of animation in the game, the most notable exception being the motion outside the windows to give the train a feeling of movement.  There are some sound effects here and there, though sadly no voiceovers.  That’s something I’d really like to see in this series.  The music is very nice and changes depending on the situation, which is nice because given that the majority of the game takes place in the train it could have been easy to stick with one track.</p>
<div id="attachment_14330" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-3.jpg"><img class=" wp-image-14330 " title="ql-the-train-ep2-3" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-3.jpg" alt="Mysterious Prelude" width="336" height="224" /></a><p class="wp-caption-text">Mysterious Prelude</p></div>
<p>As original adventures on the iPhone go, The Train is turning out to be one of the most engaging series available.  The story is well thought out, the pacing is decent, and the developer sure knows how to create a cliffhanger.  The visuals are getting better with each iteration, and the music is blossoming as well.  My main frustration is that the interface actually seems to have gotten a bit worse.  I imagine a lot of it can be attributed to the development tool, but that doesn’t help us as end users out any.  Purely from a story and puzzle standpoint I’d recommend the game, but unless you mind a lot of needless backtracking you’ll soon grow tired of the fragile interface.</p>
<p>Final Verdict: <strong>On The Fence<br />
</strong><a rel="nofollow" href="http://itunes.apple.com/us/app/the-train-episode-02/id428972023?mt=8" target="_blank">App Store Link</a><strong><br />
</strong></p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look%3A+The+Train+Episode+2+for+iPhone+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14325" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: Dragons Rage for iPhone / iPad</title>
		<link>http://www.technobrains.com/review-dragons-rage-for-iphone-ipad/14319/</link>
		<comments>http://www.technobrains.com/review-dragons-rage-for-iphone-ipad/14319/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:16:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Dragons Rage]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Prativo Group Inc]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14319</guid>
		<description><![CDATA[<br />As much fun as it is to run around a fantasy world slaying dragons and other mythical creatures, sometimes it's just as compelling to visit the other side of the story.  For me this is especially true when it comes to dragons.  Dragons Rage is rather interesting because instead of flying around terrorizing villages, for the most part you stay in one spot, simply rotating around a focal point to eliminate the enemies.  The result is a high octane fire spewing fest that's quite entertaining, though unbalanced difficulty settings between levels can often lead to frustration.  Still, sometimes it's good to be the dragon.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>Dragon’s Rage is a simple action game with a simple premise: torch all the good guys before they get to you.  Decent controls, good visuals and the basic fact that you play a dragon all make this an appealing pick up and play outing in my book.  Unfortunately there’s one problem that gets in the way of total enjoyment: a severe jump in difficulty between levels in the same world.  Otherwise, I’ve quite enjoyed my romp as a vicious fire breathing dragon.</p>
<div id="attachment_14320" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-1.jpg"><img class=" wp-image-14320 " title="ql-dragons-rage-1" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-1.jpg" alt="All You've Got Is Pitchforks?" width="336" height="224" /></a><p class="wp-caption-text">All You&#39;ve Got Is Pitchforks?</p></div>
<p>There’s really no background story to the game, so I guess you’re just a dragon that’s having a bad day and taking it out on the populace.  Truthfully, I never really need a reason to play a dragon, because dragons are cool.  Anyway, you’ll travel through several worlds, torching first and asking questions later.  Along the way you’ll pick up power ups like a bomb that kills several folks with one quick shot, a laser beam that wipes out anything in its path, and a skull and crossbones that obliterates all your opponents on the screen.  You can also pick up a shield to afford yourself temporary invulnerability, and green and red potions that restore health and stamina respectively.  At the end of the day it’s kill or be killed.</p>
<p>You are always at the bottom center of the screen, and you can use the accelerometer to turn around that focal point somewhere between 180 to 360 degrees, depending on the level.  Waves of peasants, knights, archers and more will come at you from all sides, and you must dispose of them before they reach you and start poking you with their sharp, pointy sticks (or in the case of archers start shooting at you with arrows).  Little red arrows will show up indicating which directions folks are coming from, and they get bigger as the enemy gets closer.  Of course, once archers stop to shoot their arrows go away, and when you’re in the middle of torching a crowd of sword wielding foes it’s often easy to miss a set of arrows headed at you from the opposite direction.</p>
<div id="attachment_14321" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-2.jpg"><img class=" wp-image-14321 " title="ql-dragons-rage-2" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-2.jpg" alt="Lower The Drawbridge" width="336" height="224" /></a><p class="wp-caption-text">Lower The Drawbridge</p></div>
<p>To fire on your oppressors you must use the button in the lower right corner of the screen, which will change depending on whether you have any special weapons equipped.  When you have your standard fire or the laser, holding down on the button will release a continuous stream of your ammunition until your stamina has run out.  Then you have to wait for it to slowly build back up or hope there is a red potion lying around.  With bombs, every time you tap it releases a bomb, but this power is still governed by your stamina.  Most battles will be lost because you either didn’t see a group of soldiers sneak up on you and start prodding or you let your vocal chords get dry and you can’t power back up in time.</p>
<p>You start with three lives, and when they are gone you go back to the beginning of the world you were working on (at least you don’t have to start completely over).  This seemed pretty reasonable until I got to world 3.  I can pass levels 1 and 2 with ease, but I’ve played level 3 something like 20 or 30 times without success.  Of course, now that I’ve inadvertently started the game over, I seem to be experiencing the same difficult transition between 2-1 and 2-2.  This wouldn’t be such a big deal if I didn’t have to replay the levels I can beat in order to get to the ones I can’t, which in world 3’s case means I’ve unnecessarily played certain levels upwards of 30-40 times.</p>
<div id="attachment_14322" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-3.jpg"><img class=" wp-image-14322 " title="ql-dragons-rage-3" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-3.jpg" alt="His Breath Is STILL Hot" width="336" height="224" /></a><p class="wp-caption-text">His Breath Is STILL Hot</p></div>
<p>I’m not normally a fan of the pseudo top down / side view perspective employed in Dragon’s Rage, but it actually works quite well here.  The dragon looks pretty nifty, and the range of enemies are well drawn and nicely animated.  There are nice little touches like the singed remains of buildings and trees and little piles of helmets where waves of troops used to stand.</p>
<p>The sound effects serve their purpose.  All the troops basically sound the same when screaming, and it would be nice if they made a bit more noise on approach so I didn’t just have to rely on arrows to know something was coming.  An audio cue when you’re close to death would be nice as well.  The music is nice, though it almost seems a bit too subtle for the intensity of the game.  Still, I’m just happy that there’s background music at all.</p>
<div id="attachment_14323" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-4.jpg"><img class=" wp-image-14323 " title="ql-dragons-rage-4" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-dragons-rage-4.jpg" alt="Long, Pointy Sticks" width="336" height="224" /></a><p class="wp-caption-text">Long, Pointy Sticks</p></div>
<p>For the most part Dragon’s Rage is an enjoyable game to fill some time between whatever else you’re doing – just make sure you always exit the game via the Home button rather than trying to go back to the main menu.  The jump in difficulty between levels on the same world just gets to me, though.  I want to beat world 3, but I’m growing tired of playing levels 1 and 2 repeatedly just to get defeated every time on level 3.  Still, if you have the patience to persevere (or are just better at the game than me), you should find Dragon’s Rage quite entertaining.</p>
<p>Final Verdict: <strong>7/10</strong></p>
<p><em>I like:</em></p>
<ul>
<li>Simple, fun mechanics</li>
<li>Nice visuals</li>
<li>Decent music</li>
</ul>
<p><em>I don’t like:</em></p>
<ul>
<li>Needs “turn around” button</li>
<li>Use ‘em or loose ‘em on power ups can be frustrating</li>
<li>Unbalanced difficulty within worlds</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/dragons-rage/id462250633?mt=8" target="_blank">App Store Link</a></p>
<p>This game was reviewed on an iPod Touch 4G</p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+Dragons+Rage+for+iPhone+%2F+iPad+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14319" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: Alien Hominid PDA Games for iPhone / iPad</title>
		<link>http://www.technobrains.com/review-alien-hominid-pda-games-for-iphone-ipad/14313/</link>
		<comments>http://www.technobrains.com/review-alien-hominid-pda-games-for-iphone-ipad/14313/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 05:30:41 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Alien Hominid: PDA Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[The Behemoth]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14313</guid>
		<description><![CDATA[<br />I have been hoping for some time that The Behemoth would start developing for the iOS platform, and I got even more excited when I saw that they were releasing an Alien Hominid game.  Unfortunately, PDA Games wasn't quite what I was expecting from them.  Thankfully my misgivings were completely unfounded, and this has turned out to be a great addition to the franchise.  The graphics aren't really what I'm used to from a Behemoth game, but the action is quick, crazy and addictive.  Plus, the art style really does grow on you rather quickly.  The game offers several levels free with IAP purchase for the rest, and it's definitely worth your time to check out if you're a platform game fan.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>Ever since I ran across the Flash version of Alien Hominid I’ve been a fan of the game and of Behemoth’s artwork as a whole.  Unfortunately until now I’ve never been able to play another one of their games due to lack of appropriate platform, so needless to say I was quite excited to hear about PDA Games, especially since it was an offshoot of Alien Hominid.  Then I saw the screen shots, and suddenly I wasn’t quite so thrilled any more.  Not that the shots were terrible, but given such eye candy as Alien Hominid and Castle Crashers, the chalk outlines of PDA Games didn’t seem so appealing.  Thankfully the developers offer the game as a free download with IAP to purchase the full game, and after about 5 levels of the trial set I was hooked.</p>
<div id="attachment_14315" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-1.jpg"><img class=" wp-image-14315 " title="review-alien-hominid-pda-games-1" src="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-1.jpg" alt="Is This Boulderdash?" width="336" height="252" /></a><p class="wp-caption-text">Is This Boulderdash?</p></div>
<p>Alien Hominid is a simple puzzle / platform game.  There’s no back story given, but the mission is clear – beat the guys with guns and complete each level.  Occasionally a level pops up that doesn’t have a gun wielding foe, but for every level that does you must defeat all bad guys to move on.  The most straightforward way of doing this is by landing on their heads, either from jumping or falling.  A well placed boulder can’t hurt either.  When you’re not occupied with taking care of business you can collect green gems that are scattered throughout the levels.  They aren’t required, but they count towards your score and will hopefully affect something later on in the game (maybe some achievements, for example).</p>
<p>Besides the bad guys and gems there are items scattered throughout the levels that can help or hinder your progress.  Spikes and water are bad for you.  Usually if there is water that you must actually cross you’ll find a boat somewhere on the level.  Thankfully you can easily push it to where it needs to go when necessary, and it can even act as a shield when guys are shooting at you.  Besides having to simply get them out of your way, boulders are a good method of getting the drop on bad guys.  They can also help you rise above a poorly placed spike pit or make crossing a body of water simply a stone’s throw (or roll) away.  Don’t underestimate the uses your two tools have.</p>
<div id="attachment_14316" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-2.jpg"><img class=" wp-image-14316 " title="review-alien-hominid-pda-games-2" src="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-2.jpg" alt="Sail Away" width="336" height="252" /></a><p class="wp-caption-text">Sail Away</p></div>
<p>To move your character you have a virtual joystick in the lower left corner, while the lower right portion of the screen is used for jumping.  The controls suffice, but the virtual joystick is not as responsive as it could be, and it’s particularly hard to guide your character while jumping, whether it’s to grab a ladder or slide over to a platform.  I also think I’d prefer a specific button for jumping instead of just the general area of the lower right corner.  It feels like there are a few levels that I might have been able to beat more easily with slightly more reliable controls.</p>
<p>While the graphics aren’t nearly what I had hoped for from a Behemoth game, the “chalk art come to life” atmosphere has really grown on me.  The animation is superb, and I love how the doors are red and gems green so that they stick out from the rest of the visuals.  Some day it would be kind of cool to see a level pack with “traditional” Behemoth graphics, but I’m actually glad they chose the visual style they did.  The sound effects are decent, and I like the noise your hero makes when he drowns in the water (not that I want to see him drown, of course).  The music sounds good, though it’s nothing that stands out from any other solid platform game.</p>
<div id="attachment_14317" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-3.jpg"><img class=" wp-image-14317 " title="review-alien-hominid-pda-games-3" src="http://www.technobrains.com/wp-content/uploads/2012/01/review-alien-hominid-pda-games-3.jpg" alt="Rocks Or Guys With Guns?" width="336" height="252" /></a><p class="wp-caption-text">Rocks Or Guys With Guns?</p></div>
<p>This is not a filler for Alien Hominid or Castle Crashers, either one of which I’d love to see on my iOS devices some day.  However, what Alien Hominid: PDA Games provides is a fairly straightforward platform game with quick levels for some instant, addictive gratification.  The controls could stand a bit of tweaking, but they haven’t kept me from wasting time with the game.  It looks good, it sounds decent, and there are a lot of levels for the measly 99 cent IAP purchase.  Don’t take my word for it, though – download the game and take it for a spin yourself.  Just don’t say I didn’t warn you.</p>
<p>Final Verdict: <strong>9/10</strong></p>
<p><em>I Like:</em></p>
<ul>
<li>Simple, addictive game play</li>
<li>Quick levels mean instant gratification</li>
<li>A ship-shield is always cool</li>
<li>Slick pixel art visuals</li>
</ul>
<p><em>I Don’t Like:</em></p>
<ul>
<li>Controls are a bit less than spectacular</li>
<li>I miss Behemoth’s colorful cartoon style</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/alien-hominid-pda-games/id476161813?mt=8" target="_blank">App Store Link</a></p>
<p>This game was reviewed on an iPad 2 running iOS 4.3.5.</p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+Alien+Hominid+PDA+Games+for+iPhone+%2F+iPad+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14313" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: A Christmas Game for iPhone / iPad</title>
		<link>http://www.technobrains.com/review-a-christmas-game-for-iphone-ipad/14305/</link>
		<comments>http://www.technobrains.com/review-a-christmas-game-for-iphone-ipad/14305/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 00:02:07 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[A Christmas Game]]></category>
		<category><![CDATA[ArtWitz Design]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14305</guid>
		<description><![CDATA[<br />Every kid has had their Christmas obsession to which countless authoritative figures have ceremoniously dashed their hopes.  None is probably quite as familiar as little Ralphie, however, who simply wanted a Red Ryder BB gun, to which he was constantly told "you'll shoot your eye out".  A Christmas Game gives you a chance to make up for Ralphie's Christmas day blunder as you shoot everything in sight with your trusted BB gun in your hands.  The game makes a valiant attempt to help you step into the shoes of the boy who would best Black Bart and his band of thugs, but in the end it feels more "generic shooter" than "game inspired by a unique Christmas film".  It's worth checking out for a few rounds of mindless BB destruction, but don't expect to walk away singing "Fa-ra-ra-ra-ra" with a mischievous grin on your face.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>For me “A Christmas Story” was my “It’s A Wonderful Life” – that one movie you had to try and watch every Christmas no matter what else was on TV.  After watching it with my kids this year, I realize that desire has passed.  However, since there’s never been an official game based of the movie that I’m aware of, I jumped at the chance to try this one out, even though it’s technically not an “official” game.  While it’s somewhat entertaining, it certainly hasn’t renewed my interest in the movie, and I think it’s even fair to say that were it not for the phrase “you’ll shoot your eye out” and the infamous leg-lamp you might not even notice the connection between the two.</p>
<div id="attachment_14306" class="wp-caption aligncenter" style="width: 262px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-1.jpg"><img class=" wp-image-14306 " title="review-christmas-game-1" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-1.jpg" alt="Here Comes The Train" width="252" height="336" /></a><p class="wp-caption-text">Here Comes The Train</p></div>
<p>Basically you have an indoor and an outdoor scene, and each scene has you constantly spinning around your surroundings until the time runs out, blasting everything in sight.  You don’t control the spinning, but you do control the direction your gun is pointing, and you do this simply by dragging your finger around the screen.  There are crosshairs to give you a relative indication of where you are firing, but as you get to shooting targets farther back the crosshairs become less accurate because the bullets’ trajectory actually arcs after a certain distance.  This is at least how it works with the standard gun, and you don’t get any additional guns unless you pay for them through IAP or by earning a million points in the outdoor scene.</p>
<p>Pretty much everything is fair game.  While indoors you can shoot all the ornaments on the tree, blast the pictures on the walls and even shoot out the windows.  And don’t forget about the leg-lamp; after all, it’s up to you to end the controversy.  Outside you get to demolish an old car, shoot some bluebirds and explode containers of what I can only assume is moonshine.  If you see an alarm clock be sure to shoot it as well because it will give you more time to be destructive.  While there’s plenty to shoot at, maybe the indoor scene could have had a turkey on the table or a cardboard cutout wearing a bunny suit on the landing.  Even better, when you’re outside you should be able to shoot at some bandits or maybe pick an icicle off the eves of a roof.  It just would have been nice to see a few more items that really tied in with the high points of the movie.</p>
<div id="attachment_14307" class="wp-caption aligncenter" style="width: 262px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-2.jpg"><img class=" wp-image-14307 " title="review-christmas-game-2" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-2.jpg" alt="When Snowmen Attack" width="252" height="336" /></a><p class="wp-caption-text">When Snowmen Attack</p></div>
<p>The visuals are in 3D, and while they aren’t Unreal level by any means they aren’t too shabby either.  There are some nice effects like watching the sections of the train bounce around when you blast them apart (I actually managed to shoot one on top of a table once).  I’m pretty sure I even saw a little bluebird turn into a drum stick on one occasion when I shot it.  Again I would have liked to have seen some more imagery that really felt “inspired” by the movie itself.</p>
<p>The sound effects are actually pretty decent for the most part, with different objects actually making appropriate sounds when shot.  There are even some voiceovers with such key phrases as “you’ll shoot your eye out”.  I can’t tell if they are actual sound bytes or simply “re-recordings”, but they do add a certain something to the game.  There’s a pretty decent rock rendition of “Deck The Halls” played during the menus, but the in-game song sounds like the background music from the famous “dogs attack turkey” scene.  It’s not bad, but I like the menu music better.</p>
<div id="attachment_14308" class="wp-caption aligncenter" style="width: 262px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-3.jpg"><img class=" wp-image-14308 " title="review-christmas-game-3" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-christmas-game-3.jpg" alt="Leg Of Lamp" width="252" height="336" /></a><p class="wp-caption-text">Leg Of Lamp</p></div>
<p>Overall this is a decent attempt at bringing a 3D gallery style Christmas themed shooting game to iOS devices.  On the other hand, I’m not sure it’s a great attempt at bringing back the magic that was “A Christmas Story”.  For every one thing that gives you a brief recollection of the film there are so many other things that scream generic shooter.  Still, the game is fun for at least a few times around, and a free price tag doesn’t hurt things either.  Of course, the real sharpshooters can sweeten the pot by earning enough points to unlock the IAP purchases.  I would certainly give the game a shot, but I wouldn’t expect to be playing it all season long.</p>
<p>Final Verdict: <strong>6/10</strong></p>
<p><em>I Like</em>:</p>
<ul>
<li>The attempt to rekindle A Christmas Story</li>
<li>The visuals</li>
<li>The sound effects</li>
</ul>
<p><em>I Don’t Like</em>:</p>
<ul>
<li>Need more movie references</li>
<li>Only 2 scenes get old quickly</li>
<li>Menu music better than in-game music</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/a-christmas-game/id485045108?mt=8" target="_blank">App Store Link</a></p>
<p>Most of my time spent playing the game for review was on an iPad 2 running iOS 4.x, though the final audio / video recap was fresh in my mind thanks to an iPod Touch 4G running iOS 5.0.1.</p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+A+Christmas+Game+for+iPhone+%2F+iPad+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14305" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: Ninja Fishing for iPhone</title>
		<link>http://www.technobrains.com/review-ninja-fishing-for-iphone/14296/</link>
		<comments>http://www.technobrains.com/review-ninja-fishing-for-iphone/14296/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 06:33:02 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Gamenauts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Ninja Fishing]]></category>
		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14296</guid>
		<description><![CDATA[<br />Like slicing and dicing games but getting tired of fruits and vegetables?  Do you yearn for something a bit more than the traditional swiping action? Ninja Fishing might be just the diversion you're looking for.  Part object cutting and part deep sea fishing, this interesting mash-up will have you creating virtual sushi in no time.  There is a nice selection of upgrades to work for, and you can even earn a trip to the exotic Dinosaur Island if you can earn enough money.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>First it was fruit, but apparently ninja can’t live on fruit alone, so now they’ve taken up fishing as well.  Ninja Fishing is an interesting mash-up from Gamenauts that combines kiddie style deep sea fishing with fast action object slicing in a setup that actually works quite well.  There are many upgrades to earn and a cool dinosaur island to unlock (if you’re extremely patient or willing to shell out the money for in-game coins), and 52 different types of fish to collect will certainly keep you busy for a while.  As long as developers keep coming up with these interesting variants, the slicing object genre should thrive for a long time to come.</p>
<div id="attachment_14297" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-1.jpg"><img class="size-full wp-image-14297 " title="review-ninja-fishing-1" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-1.jpg" alt="Turtle Soup Anyone?" width="224" height="336" /></a><p class="wp-caption-text">Turtle Soup Anyone?</p></div>
<p>Apparently you’re one of the laziest ninjas alive, because instead of prowling the streets assassinating hapless victims you’re just leaning back in your boat with a fishing reel in one hand and a leg of something in the other.  As long as you’re not doing anything productive, though, you might as well see if you can become the best ninja fisherman around.  Slicing up the fish you catch will earn you money to buy better equipment and hopefully the chance to visit the famed Dinosaur Island.  Do you have what it takes to reach the deepest parts of the ocean, get the most exotic specimens and become the master fisherman?</p>
<p>To catch some fish you simply tap the screen to release your line.  As long as you dodge the sea creatures the line will keep descending to its ultimate length.   As you progress through the game you’ll be able to upgrade the line’s length, as well as add weights that bore through the top layers of fish to allow you to get deeper into the ocean more rapidly.  Once you snag your first fish or the line is fully extended it heads back up at which time you want to catch as many more fish as you can.  You tilt the device back and forth to guide the line and just need to make sure the hook is near a fish’s mouth to grab it.  You’re limited to the number of fish you can grab in one haul, but like everything else that can be upgraded over time.</p>
<div id="attachment_14298" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-2.jpg"><img class="size-full wp-image-14298 " title="review-ninja-fishing-2" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-2.jpg" alt="No Mermaids" width="224" height="336" /></a><p class="wp-caption-text">No Mermaids</p></div>
<p>Once the fish surface the slicing begins.  Simply drag your finger across a fish to slice it with your virtual Katana.  Some fish require more than one swipe to slice, and eventually you can upgrade your Katana to do more damage per swipe.  You can even buy a special Katana for 99 cents that will slice through most fish in one try and will also slice through bombs.  Bombs are bad, and if you accidentally slice them without the proper Katana the current round is over, though you do get to keep whatever you’ve earned up to that point.</p>
<p>Each fish is worth money when you’ve sliced it, and that money can be used towards upgrading everything from the capacity of your hook to the style of your boat.  To get to Dinosaur Island you’ll actually need to purchase the time machine for 90,000 gold coins, but those with not quite so much patience can purchase coins from the store if they like.  One thing I’ve noticed is that it seems you can’t downgrade items, so while you might find the bomb annoying think twice before buying the special Katana, because you’ll really be depriving yourself of some of the challenge with such a powerful weapon.</p>
<div id="attachment_14299" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-3.jpg"><img class="size-full wp-image-14299 " title="review-ninja-fishing-3" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-3.jpg" alt="Some Trophies" width="224" height="336" /></a><p class="wp-caption-text">Some Trophies</p></div>
<p>The controls are pretty simple, as I’ve tried to describe throughout the review.  About the only thing that kind of bugged me regarding game play was the fact that a lot of the fish are thrown either really close to the edge of the screen or to the bottom of the screen, making it quite hard to swipe them.  I suppose that adds to the challenge as well, but it can be frustrating if bigger fingers prohibit you from getting some fish because of their proximity to the edge of the screen.</p>
<p>I like the visuals in Ninja Fishing.  The different sea creatures look cool, especially the parrot fish that looks like a parrot.  While it’s generally suitable for kids, keep in mind that they will be seeing a lot of animals sliced in half, and when you use the drill in the water there is some blood floating about.  The ninja also looks pretty neat, and it would have been nice to see him used in some cut scenes every once in a while, even if it was for something silly like talking to a fish or something.  The sound effects are pretty standard for this sort of game, and sadly we never hear a voice along with the amusing quips that are shared at the beginning of each round.  The music is decent but nothing exciting.  The tune sounds like oriental elevator music.</p>
<div id="attachment_14300" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-4.jpg"><img class="size-full wp-image-14300 " title="review-ninja-fishing-4" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-ninja-fishing-4.jpg" alt="Did I Do That?" width="224" height="336" /></a><p class="wp-caption-text">Did I Do That?</p></div>
<p>Every time I come across a new addicting game on my iPod Touch, it amazes me how the simple things can be so compelling.  Ninja Fishing is one of those simple pleasures.  The object slicing portion of the game really doesn’t offer anything new, but combining it with the fishing aspect was brilliant.  It was also a pretty good strategy to make the new island quite salty pricewise, as that gives you plenty of incentive to keep coming back.  I imagine once you’re fully upgrade and you’ve caught every type of sea creature there won’t be much cause to carry on, but by then you’ll have gotten more than you money’s worth out of the game.</p>
<p>Final Verdict: <strong>8/10</strong></p>
<p><em>I like:</em></p>
<ul>
<li>Interesting combination of game play styles</li>
<li>Plenty to upgrade and collect</li>
<li>Nice visuals</li>
</ul>
<p><em>I don’t like:</em></p>
<ul>
<li>Too many fish are tossed too close to borders</li>
<li>Unlocking new island is quite costly</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/ninja-fishing/id445283501?mt=8">App Store Link</a></p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+Ninja+Fishing+for+iPhone+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14296" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: XIII &#8211; Lost Identity for iPhone</title>
		<link>http://www.technobrains.com/review-xiii-lost-identity-for-iphone/14289/</link>
		<comments>http://www.technobrains.com/review-xiii-lost-identity-for-iphone/14289/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 07:09:42 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Anuman]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[XIII - Lost Identity]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14289</guid>
		<description><![CDATA[<br />XIII the game is more mysterious than it's eponymous star.  It's a hidden object game when clearly it would be served better as a 3rd person action / stealth game.  The hidden object engine is a bit flaky, and the mini-games are nothing exciting.  Yet from the moment you start playing the story sucks you in and makes you want more.  In fact, I've enjoyed the story enough that I've been willing to look past some of the inconveniences to keep on playing.  Read on to see if this quest is worth undertaking...<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>If ever a game felt like it was in the wrong genre, that game would be XIII – Lost Identity.  With its intriguing Jason Bourne-like plot it seems ripe for a third person action / stealth treatment.  Instead we get a hidden object game, which at least still manages to tell the protagonist’s story.  Unfortunately, less than satisfactory controls and lackluster mini-games get in the way of true enjoyment for the game itself.  There’s a lot of good material here, it’s just trapped in a slightly fractured implementation.</p>
<div id="attachment_14290" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-1.jpg"><img class="size-full wp-image-14290 " title="review-xiii-lost-identity-1" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-1.jpg" alt="Flee The Bad Guys" width="336" height="224" /></a><p class="wp-caption-text">Flee The Bad Guys</p></div>
<p>In XIII you take on the role of… well, that would be cheating if I told you.  The truth is that you don’t remember who you are, and that’s what you’re trying to find out.  Oh, and it would be nice to know why people are trying to kill you as well.  You’ll travel around the world and meet some interesting people, all the while gathering clues as to your identity and that of your would be killers.  The story is fleshed out through a combination of dialog and comic book style stills, and while it might be a bit cliché, it’s actually quite interesting, especially given the style of game play.</p>
<p>So what’s wrong with hidden object games?  The answer to that is nothing as a general rule.  The thing is, a good spy story deserves action, engagement and the ability to sneak around, none of which is plausible with a hidden object game.  Things are just too structured in that kind of atmosphere to really make you feel like you’re part of the story.  Plus, the only action sequences turn into simple shooting gallery style fare, which while mildly amusing isn’t overly dramatic.  Still, I could live with all that if the hidden object engine were decent.</p>
<div id="attachment_14291" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-2.jpg"><img class="size-full wp-image-14291 " title="review-xiii-lost-identity-2" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-2.jpg" alt="Where's Waldo?" width="336" height="224" /></a><p class="wp-caption-text">Where&#39;s Waldo?</p></div>
<p>The problem there is it’s not.  There are only two levels of zoom, and sometimes the “zoomed in” mode still isn’t enough to see the details you need.  Actually selecting objects can be quite finicky.  Sometimes I had to tap on things 10-15 times before the game recognized that I was doing anything.  In fact, there were times were I wasted a clue because I thought I was just tapping the wrong object, and it turned out the game was just being too picky.  This is especially a problem in timed mode, because too many incorrect attempts darkens the screen and locks you out for a couple of seconds.</p>
<p>There are a few mini-games, but most of them are pretty rudimentary.  The “free the trapped piece” type game actually has an interesting twist in that any piece can move any direction, but that actually makes it somewhat easier.  There are a couple of times where you have to engage in a shooting mini-game, but it’s basically just like any generic shooting gallery game you can download and really doesn’t satisfy any cravings for action you might have.  There’s also a problem where no matter which mini-game you’re playing, half the instructions are for the jigsaw game.</p>
<div id="attachment_14292" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-3.jpg"><img class="size-full wp-image-14292 " title="review-xiii-lost-identity-3" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-3.jpg" alt="Found A Key" width="336" height="224" /></a><p class="wp-caption-text">Found A Key</p></div>
<p>The visuals are quite nice, but then I wouldn’t expect anything less from a game based off of a comic book.  Everything is nicely detailed and there are small but effective animations here and there in the backgrounds.  Most of the character designs are pretty good as well.  The main problem with the graphics is that sometimes the objects you are trying to find blend in too well with the background.  There have been situations were I couldn’t even tell what I was looking for once I used a hint, and that’s with the brightness of my device turned up to the maximum.</p>
<p>The sound effects are quite well done.  Not so much in relation to what you’re actually doing, but in terms of background noise.  When you’re standing on a street corner, it sounds like you’re on a busy street (even if you don’t see any people in the scene).  The one thing I really would have like to have heard is character voices.  The music sounds good and does a nice job of conveying the overall tone of the game.</p>
<div id="attachment_14293" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-4.jpg"><img class="size-full wp-image-14293 " title="review-xiii-lost-identity-4" src="http://www.technobrains.com/wp-content/uploads/2011/12/review-xiii-lost-identity-4.jpg" alt="Roach Party" width="336" height="224" /></a><p class="wp-caption-text">Roach Party</p></div>
<p>In the end XIII – Lost Identity is a victim of a good concept wrapped in slightly uneven casing.  For me, the choice of game genres didn’t do justice to the source material.  However, if you’re going to stick something in the guise of a hidden object game, at least make sure the engine is solid.  Finally, come up with something a bit more original when it comes to mini-games.  All that being said, if you can look past the lackluster mechanics there is an intriguing story unfolding in the game.  It’s even kept me playing to find out what’s going to happen.</p>
<p>Final Verdict: <strong>7/10</strong></p>
<p><em>I Like</em>:</p>
<ul>
<li>Interesting, movie quality story</li>
<li>Nice visuals</li>
<li>Good sound effects and music</li>
</ul>
<p><em>I don’t like</em>:</p>
<ul>
<li>Sub-par hidden object interface</li>
<li>Boring mini-games</li>
<li>Objects often blend too well</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/xiii-lost-identity/id463257236?mt=8">App Store Link</a></p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+XIII+%E2%80%93+Lost+Identity+for+iPhone+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14289" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Review: Happy Hills for iPhone</title>
		<link>http://www.technobrains.com/review-happy-hills-for-iphone/14283/</link>
		<comments>http://www.technobrains.com/review-happy-hills-for-iphone/14283/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 23:07:03 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[dreamfab]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Happy Hills]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14283</guid>
		<description><![CDATA[<br />I thought I'd take a break from my regularly scheduled list of games to review to bring you some thoughts on a new puzzle game called Happy Hills.  I started playing it just to see what it was like, and somewhere along the way I got addicted.  It feels just a bit different than most other physics based puzzle games I've played on the iPhone, which is a good thing, and the hills are just so ridiculously cute that you can't help but want to save them.  If you're like me then you might be getting just a tad sick of puzzle games at the moment, but this one is still worth checking out.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>I always have a lot of games sitting around waiting to be reviewed, so I usually try and pick a game, play it for what I feel is an acceptable length of time to be able to adequately judge it, write my review and move on.  The problem I’m facing right now is that I’m addicted to a game that I had been asked but never formally agreed to review.  Like most puzzle games these days, I’m not sure there’s anything completely new about the game, but there’s something about it that keeps me coming back for more.  So, without further ado, here’s my review of Happy Hills…</p>
<div id="attachment_14284" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-1.jpg"><img class="size-full wp-image-14284 " title="review-happy-hills-1" src="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-1.jpg" alt="Chain Of Command" width="336" height="224" /></a><p class="wp-caption-text">Chain Of Command</p></div>
<p>The hills are not happy, because the nasty blocks have moved in and won’t leave them alone.  It’s your job to make the hills happy once again by removing the blocks.  Your job won’t be easy, though, because those blocks can be tough, and they like to hang around.  Fortunately you have bombs at your disposal, and bombs are really good at least for displacing the blocks so they aren’t resting on top of the hills.  That won’t always be good enough, however, because sometimes there’s just no way to move certain blocks by bombing them.  You also receive a star for each block you destroy, and certain blocks can’t be destroyed simply by bombing them.</p>
<p>That’s where the environment comes in.  Stone blocks can be destroyed by bombs, but it takes 3 of them.  However, stone blocks can be drowned in water, as can steel blocks, which can’t be blown up.  There are also wooden blocks that have to be burnt with fire in order to destroy them.  You only get a certain number of bombs per level, so you’ll often need to find crafty ways of getting all the blocks.  For instance, launching a wooden block through a wall of fire is often a good way to set other wooden blocks ablaze on the other side of the level.  This is one of those games where you really have to look for the not so obvious solution, especially if you’re attempting to collect all the stars.</p>
<div id="attachment_14285" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-2.jpg"><img class="size-full wp-image-14285 " title="review-happy-hills-2" src="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-2.jpg" alt="You're On Fire" width="336" height="224" /></a><p class="wp-caption-text">You&#39;re On Fire</p></div>
<p>Control is simple: press the screen to position a bomb and let go to explode it.  The closer a bomb is to a block the farther it will launch the block, and the position of the bomb relative to the block determines its angle of launch.  Setting bombs is easy, but learning to judge angles and power is the key to survival.  To complete a level you just have to get all the bricks off of the hills, but to really beat a level you need to destroy all the bricks and collect their stars.  The base game has 32 levels and several bonus levels, and there are two expansion packs with 40+ levels apiece.  The game has 31 OpenFeint achievements to keep you busy for a while, and there is Facebook and Twitter integration for bragging rites.</p>
<p>Have you ever wondered what it would be like playing a puzzle game with the background from a Super Mario Bros game?  That may not have been the developer’s intentions, but that’s almost what it feels like playing Happy Hills, at least graphically.  Everything is cute, even when things are in pain.  The facial expressions are great, and really make a bunch of otherwise inanimate objects come to life.  Even the icons for stars collected and number of bombs bounce around.  The sound effects are just as charming.  The blocks grunt and groan and laugh evilly until you take care of them, at which point the hills giggle like little children.  The music is fun and upbeat, and while it would be nice for there to be a different song for each level pack, the one song they do have is quite enjoyable to listen to.</p>
<div id="attachment_14286" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-3.jpg"><img class="size-full wp-image-14286 " title="review-happy-hills-3" src="http://www.technobrains.com/wp-content/uploads/2011/11/review-happy-hills-3.jpg" alt="Tight Spaces" width="336" height="224" /></a><p class="wp-caption-text">Tight Spaces</p></div>
<p>I know by now you’re probably thinking you’re tired of puzzle games.  That’s pretty understandable given how many exist on the App Store.  Still, there are some developers that are either turning out something you haven’t quite seen before or are taking your favorite aspects of puzzle games and bundling them together in entertaining packages.  I’d say Happy Hills falls into the latter category, which is still a great place to be.  $2.99 might seem a bit steep for the whole package versus some of the most popular puzzlers that still sell for 99 cents, but Happy Hills is still worth the price tag.</p>
<p><em>Final Verdict</em>: <strong>8/10</strong></p>
<p><em>I Like</em>:</p>
<ul>
<li>Nice variety of puzzles</li>
<li>Often need to think “outside the box”</li>
<li>Cute, colorful atmosphere</li>
</ul>
<p><em>Don’t like</em>:</p>
<ul>
<li>Initial level set fairly easy to complete</li>
<li>If all parts purchased, puzzle to price ratio bit high compared to many popular puzzle games</li>
</ul>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/happy-hills/id451727346?mt=8" target="_blank">App Store Link</a></p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Review%3A+Happy+Hills+for+iPhone+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14283" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Cover The Sheep for iPhone</title>
		<link>http://www.technobrains.com/quick-look-cover-the-sheep-for-iphone/14277/</link>
		<comments>http://www.technobrains.com/quick-look-cover-the-sheep-for-iphone/14277/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 03:42:32 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Cover The Sheep]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Meng Jing]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14277</guid>
		<description><![CDATA[<br />Ever wonder which falls faster - a wolf or a sheep?  Well, there might not be completely accurate physics here, but Cover The Sheep could just help you answer that question.  If not, at least you'll have fun along the way.  You must guide some poor sheep to safety using balloons, parachutes, and whatever gadgets are laying around on the playing field.  Watch out for nasty wolves, collect tasty apples, and all will be well.<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p>A wolf and a sheep go parachute jumping… no, this isn’t the start of some bad bar room joke.  It’s actually a new game puzzle game that has you trying once again to protect the poor, innocent sheep from the jaws of the vicious wolf.  This time they are trying to use parachutes and balloons to escape from their hungry adversaries, but unfortunately the wolves have the same methods of transportation.  You must safely guide the sheep to a certain platform while making sure the wolf doesn’t arrive, because if the wolf makes it to the end it will get the sheep no matter what obstacles are between them.</p>
<div id="attachment_14278" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-1.jpg"><img class="size-full wp-image-14278 " title="ql-cover-the-sheep-1" src="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-1.jpg" alt="Level 2-2" width="224" height="336" /></a><p class="wp-caption-text">Level 2-2</p></div>
<p>To guide the sheep you tilt your device left and right.  This actually works pretty smoothly for the most part, though control did feel a bit jittery on a couple of levels.  The problem is that the wolf moves right along with you, so you have to use elements in your surroundings to put some distance between you and the wolf.  Walls can keep one or the other of you from moving, while fans can slow your ascent / decent and springs can catapult you back upwards for a bit.  Ultimately, though, you need to make sure the wolf ends up falling in some water or getting skewered on the wrong end of a spike pit, because otherwise it will eat you in the end.  To move on to the next level you simply must survive the wolf.  To unlock a new level set you must collect a certain number of apples, three of which exist on each level.  The concept is simple enough, but some of these levels are extremely difficult.  On the plus side, you can always revisit a passed level to try and do better later.</p>
<p>Aesthetically, this game is all about cute.  The sheep is extremely adorable with its big eyes and little hearts floating from its head after beating a level.  The wolf is constantly eyeing its prey, and it’s actually kind of amusing when he eats the sheep (not that I don’t feel sorry for the sheep, mind you).  The accompanying sound effects fit the mood of the game perfectly, whether it’s the snicker of the wolf when he gets an apple before you do or the sheep’s laugh.  The music is well done, and each level set has its own theme.</p>
<div id="attachment_14279" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-2.jpg"><img class="size-full wp-image-14279 " title="ql-cover-the-sheep-2" src="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-2.jpg" alt="Level 1-14" width="224" height="336" /></a><p class="wp-caption-text">Level 1-14</p></div>
<p>Currently there are 60 levels broken into 3 worlds, and even though you might be able to finish each level relatively easily, you’ll have to work hard to get all the apples.  There are also 38 achievements to earn, so the game should keep you busy for quite a while.  Personally, I think it’s a while worth spending.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/cover-the-sheep/id447025166?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/cover-the-sheep">App Shopper Link</a></p>
<hr/>Copyright &copy; 2013 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look%3A+Cover+The+Sheep+for+iPhone+http%3A%2F%2Ftechnobrains.com%2F%3Fp%3D14277" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>FitDesk Pedal Desk Turns Sedentary Computer Work</title>
		<link>http://www.technobrains.com/fitdesk-pedal-desk-turns-sedentary-computer-work/14274/</link>
		<comments>http://www.technobrains.com/fitdesk-pedal-desk-turns-sedentary-computer-work/14274/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:58:52 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[Press Release]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14274</guid>
		<description><![CDATA[<br />www.fitdesk.net (Nashville, Tennessee) – It’s a unique product that combines two seemingly polar opposite activities – exercise &#38; computer work – into one productive and efficient activity. The FitDesk Pedal Desk is an innovative product that allows a person to exercise comfortably on a stationary bike while using a laptop computer or playing a video [...]<br /><br /><br />]]></description>
				<content:encoded><![CDATA[<p><a rel="nofollow" href="http://www.fitdesk.net/">www.fitdesk.net</a></p>
<p>(Nashville, Tennessee) – It’s a unique product that combines two seemingly<br />
polar opposite activities – exercise &amp; computer work – into one productive<br />
and efficient activity. The FitDesk Pedal Desk is an innovative product that<br />
allows a person to exercise comfortably on a stationary bike while using a<br />
laptop computer or playing a video game.</p>
<p>The FitDesk Pedal Desk is the healthy companion to the laptop, helping users<br />
build strength, stamina and lose weight. It sports a uniquely designed firm<br />
grip desktop attached to a high-quality stationary bike.  The<br />
creatively-crafted Pedal Desk top allows for comfortable hands-free<br />
stationary bike use, provides a convenient arm rest for upper body support,<br />
and offers a specially-designed seat for optimum comfort.</p>
<p>“My invention came to me when I was preparing to ride my bicycle 100 miles<br />
as part of a leukemia fund-raiser,” says FitDesk inventor Steve Ferrusi.<br />
“With the event date coming closer every week I was not getting in many<br />
rides. However I was spending lots of time on my new computer planning<br />
business ideas, reading emails, etc… then I had my invention AHA! moment and<br />
the Fit Desk Pedal Desk was born.”</p>
<p>The FitDesk is compact and simple to store when not in use in any home,<br />
officer or dorm room. The collapsible-bike design makes it easy to fold and<br />
put away.</p>
<p>The patent-pending FitDesk sells for $229.99 and is available at:<br />
<a rel="nofollow" href="http://www.fitdesk.net/">www.fitdesk.net</a></p>
<p>The company also offers the FitDesk PRO which adapts and attaches to any<br />
bike handlebars for those who already have an indoor bike trainer or<br />
stationary bike.  $79.95 at <a rel="nofollow" href="http://fitdesk.net/thepro/" class="broken_link">http://fitdesk.net/thepro/</a></p>
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